Thursday, 19 May 2011

Our mssion - part 2 (ii)

Questions from Project Manual (Q2)

The lock and key mechanism relies mainly on the matching of shapes. However, molecular binding also depends on specific interactions (for example a positive charge in one place of a molecule matching a negative charge on another molecule) and molecules sometimes change shape when they bind.
How can you imagine the game taking these into account?
We can imagine the player successfully matching the shapes correctly, when this happens an animation will occur according to what the shape matching represents, as well as adding a difficulty level where things like the positive and negative charge are also taken into consideration.

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