Thursday, 19 May 2011

Our mission - part (iv)

Questions from Project Manual (Q4)

How much more difficult will this be if the bound solutions are unknown?
It will be much more difficult due to the bound solutions not being known.
In other words, real drug design would be like enzymetris game where the player doesn't know if the shapes will match or not.
How could we implement this aspect while not completely frustrating the player?
Whenever a point in the two active points of the molecules touch, it can change colour, allowing the player to have a rough feel of where the active points of the molecules are while keeping the challenging aspect to the new system.

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